
He had been working on the ship for years, galvanising it with alien technology, making it the best ship in the known universe. I can never resist a lemon.ĭarkstar One’s plot sees you, a recently-qualified space pilot, inheriting your dad’s ship – the titular Darkstar One – after his suspicious death.

Still, I detected the citrusy smell and dove in.
DARKSTAR ONE SHIP PC
The bad news is that it’s a straight port of a four-year old PC game that was never that highly regarded. Well it’s here now and the good news is that it doesn’t massively suck. Along with light gun games, a decent Elite/Freelancer clone is what the 360 has been missing. Still there was hope for a while when Ascaron announced an Xbox 360 version of their space-trading-combat-‘em-up, Darkstar One. All of it a damn sight cheaper than the shit we fork out for and all running at higher resolutions. They’ve got everything we’ve got and also proper FPS games, with mouse control and everything, RTS games that aren’t made of actual fail, Sim City things and well basically everything. It’s an epidemic frankly and whilst we’re here mashing Xs and Ys or squeezing the right trigger, the PC gamers are loving it.

For those who missed the opportunity to play DarkStar One on the PC, I recommend giving that a shot first.Sometimes it’s hard to be an Xbox owner. The game has a lot of substance that unfortunately becomes repetitive quite early on. It’s hard to recommend a four-year old game whose main selling point for the AAA price-tag is upgraded graphics, but leaves the core gameplay unchanged. No, really, the box boasts “Full HD,” as if that is a selling point these days, and not an expectation. Each ship and space station harbors intricate touches of detail, but flying through the darkness of space with an occasional planet in the background hardly justifies the HD-branded makeover. A quick-target option is available, and it works most of the time, but the feature quickly becomes obsolete as enemies improve and you find the need to target them in specific orders.ĭarkStar One can be surprisingly attractive, at least for a space-combat game. More annoying is the process of selecting enemies, which requires you to open another menu and select your target from a list. The new radial menu requires constant pausing of the gameplay to select abilities and feature. However, targeting specific enemies or items, and activating certain ship features was far more accessible on a keyboard, which required a single key-press. Piloting the ship through open space, shooting down pirates, and navigating through debris is extremely intuitive with the analog sticks. Having played this game on the PC, I have a love/hate relationship with the new control scheme. Obviously, Darkstar One is the star, and not Kayron. Upgrading each part also morphs the ship, which means that everyone’s ship aesthetics will differ. Each artifact is a skill point that can be spent on upgrading the wings, the hull or the engine. You can focus on speed rather than firepower, or the strength of your hull versus weapon capacity. Rather than gaining XP, the player has to seek out ancient artifacts that the ship absorbs. RPG-style leveling and skill trees gives the ship customization a robust amount of options. Shopping, mission selection, and news updates are all done through static menus. You do have a chance to step out of your ship, but that’s only in space stations. Some quests give the players a moral choice of saving the crew they were ordered to destroy, but offer absolutely no impact on the overall story, or gameplay. The main problem is that most of these are a “go there, shoot (or escort) this, come back” ordeal, and become very repetitive. There are escort quests a plenty, pirates to be hunted, trading of resources, and even opportunities to become a pirate yourself. After the initial couple of hours, the game opens up, and let’s the player choose from a myriad of quests, and tasks. The two main draws are its open-world mechanics and ship customization.

It’s a throwaway story that won’t keep you on the edge of your seat, and you will most likely forget what you’re main objective is, very early on. This ship is special in that it can change shape and level up using ancient artifacts. The story revolves around a young man named, Kayron, who is on a quest to avenge his father’s murder using the unique DarkStar One ship left behind by his father. Broken Alliance is a basic port, with a new control interface, and a shiny graphical overcoat. If DarkStar One: Broken Alliance for the Xbox 360 seems entirely too familiar to some gamers, it’s because it is a four-year old PC game.
